- Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning We propose a new method for count-based exploration in high-dimensional state spaces. Unlike previous work which relies on density models, we show that counts can be derived by averaging samples from the Rademacher distribution (or coin flips). This insight is used to set up a simple supervised learning objective which, when optimized, yields a state's visitation count. We show that our method is significantly more effective at deducing ground-truth visitation counts than previous work; when used as an exploration bonus for a model-free reinforcement learning algorithm, it outperforms existing approaches on most of 9 challenging exploration tasks, including the Atari game Montezuma's Revenge. 3 authors · Jun 5, 2023
- Unlocking the Power of Representations in Long-term Novelty-based Exploration We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with RECODE achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!". 9 authors · May 2, 2023
1 Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it reduces to a tractable per-step form: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this baseline online with a learned critic co-trained alongside the world model; regressing a single scalar, the critic converges well before the world model saturates, redirecting exploration toward learnable transitions without oracle knowledge of the noise floor. The reward is higher for learnable transitions and collapses toward the baseline for stochastic ones, effectively separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error and visitation-count baselines in convergence speed and final world model accuracy. 2 authors · Apr 19